Zero to Hero

In Zero to Hero, a puzzle-platformer, you control a formless shadow blob that slowly learns to mimic the abilities of fallen heroes. Starting as an amorphous entity, you gradually acquire movement and  skills like legs to jump higher,  arms to push objects, and a sword to slash objects—each upgrade expanding your traversal options and puzzle-solving capabilities in a Metroidvania-inspired progression. 

About

This game was made in 66 non consecutive hours

Controlers

  • Movement
    • A or Left Arrow
    • D or Right Arrow
    • Space, W or Up Arrow
  • Change Form
    • S or Down Arrow
  • Attack
    • Shift
  • Music Toggle
    • M

Acknowledgements

People that helped testing the development builds

Credits

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorRafael Delboni
GenrePlatformer
Made withAseprite, Tiled, Phaser
Tags1-bit, 2D, clojure, clojurescript, lisp, Metroidvania, Puzzle-Platformer
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksGitHub

Comments

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(+1)

It is a great game, with smooth controls, smart power-ups, and amazing level design.

My 100% best time: WhatsApp Image 2025-02-23 at 15.31.27_ecf9437c.jpg

Incredible score, thanks for playing and for all the support!

(+1)

would be good if lives werent limited. jsut dont like restarting all over after death

(+1)

Hey, thanks a lot for stopping by to play my game and for the feedback! Yeah, I recognize that the concept of lives in games is somewhat outdated, but I’d need to spend more time exploring different ways to penalize the player. It’s an interesting point, and I’ll definitely consider it for future games.