Zero to Hero
Zero to Hero
In Zero to Hero, a puzzle-platformer, you control a formless shadow blob that slowly learns to mimic the abilities of fallen heroes. Starting as an amorphous entity, you gradually acquire movement and skills like legs to jump higher, arms to push objects, and a sword to slash objects—each upgrade expanding your traversal options and puzzle-solving capabilities in a Metroidvania-inspired progression.
About
This game was made in 66 non consecutive hours
Controlers
- Movement
- A or Left Arrow
- D or Right Arrow
- Space, W or Up Arrow
- Change Form
- S or Down Arrow
- Attack
- Shift
- Music Toggle
- M
Acknowledgements
People that helped testing the development builds
Credits
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Rafael Delboni |
Genre | Platformer |
Made with | Aseprite, Tiled, Phaser |
Tags | 1-bit, 2D, clojure, clojurescript, lisp, Metroidvania, Puzzle-Platformer |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | GitHub |
Comments
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It is a great game, with smooth controls, smart power-ups, and amazing level design.
My 100% best time:
Incredible score, thanks for playing and for all the support!
would be good if lives werent limited. jsut dont like restarting all over after death
Hey, thanks a lot for stopping by to play my game and for the feedback! Yeah, I recognize that the concept of lives in games is somewhat outdated, but I’d need to spend more time exploring different ways to penalize the player. It’s an interesting point, and I’ll definitely consider it for future games.